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ideas:aging_cyborgs [2008/07/23 10:23] – wendy | ideas:aging_cyborgs [2017/02/09 13:23] (current) – external edit 127.0.0.1 |
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[[http://libarynth.org/inflatable_wearables]] | [[http://libarynth.org/inflatable_wearables]] |
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* Simulating osteoporose through computermodels | * Simulating osteoporoses through computermodels |
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A biotechnology department working on osteoporose (biomechanics and tissue engineering) | A biotechnology department working on osteoporose (biomechanics and tissue engineering) |
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* Design and elders | * Design and elders |
-> a project of Doors of Perceptionof 2000 | -> a project of Doors of Perception dating from 2000. |
| Imagine a world where every second European adult is over fifty years old. And where two-thirds of disposable consumer income is held by this age-group. By 2020 this will be a reality. There will be huge demand for services that enable older people to live independently in their own communities as they age.... More here: |
http://www.doorsofperception.com/archives/2000/01/design_and_elde.php | http://www.doorsofperception.com/archives/2000/01/design_and_elde.php |
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| "This first phase strongly reinforced our team's intuition that older people want to be more ‘present’ in their communities, to sustain active fulfilling and independent lives; to develop new communication skills; to increase their involvement in the local community; and thereby to develop a fresh sense of purpose, self-esteem and belonging. Apart from this emerging insight into what it is like to be old in Europe today, the early Presence investigations into communication patterns identified blockages and dysfunctions into the communication contexts of elderly people: these blockages or gaps became a list of service and product opportunities for people of all ages." |
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| * Wikipedia on cyborgs |
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| A cyborg is a cybernetic organism (i.e., an organism that has both artificial and natural systems). The term was coined in 1960 when Manfred Clynes and Nathan Kline used it in an article about the advantages of self-regulating human-machine systems in outer space.[1] D. S. Halacy's Cyborg: Evolution of the Superman in 1965 featured an introduction by Manfred Clynes, who wrote of a "new frontier" that was "not merely space, but more profoundly the relationship between 'inner space' to 'outer space' -a bridge...between mind and matter."[2] The cyborg is often seen today merely as an organism that has enhanced abilities due to technology,[3] but this perhaps oversimplifies the category of feedback. |
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| Fictional cyborgs are portrayed as a synthesis of organic and synthetic parts, and frequently pose the question of difference between human and machine as one concerned with morality, free will, and empathy. Fictional cyborgs may be represented as visibly mechanical (e.g. the Borg in the Star Trek franchise or Amber from the game Project Eden); or as almost indistinguishable from humans (e.g. the "Human" Cylons from the re-imagining of Battlestar Galactica). One of the most famous fictional cyborgs was the Six Million Dollar Man, an American television series about a fictional cyborg. These fictional portrayals often register our society's discomfort with its seemingly increasing reliance upon technology, particularly when used for war, and when used in ways that seem to threaten free will. They also often have abilities, physical or mental, far in advance of their human counterparts (military forms may have inbuilt weapons, amongst other things). Real cyborgs are more frequently people who use cybernetic technology to repair or overcome the physical and mental constraints of their bodies. While cyborgs are commonly thought of as mammals, they can be any kind of organism. |
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| According to some definitions of the term, the metaphysical and physical attachments humanity has with even the most basic technologies have already made them cyborgs.[4] In a typical example, a human fitted with a heart pacemaker or an insulin pump (if the person has diabetes) might be considered a cyborg, since these mechanical parts enhance the body's "natural" mechanisms through synthetic feedback mechanisms. Some theorists cite such modifications as contact lenses, hearing aids, or intraocular lenses as examples of fitting humans with technology to enhance their biological capabilities; however, these modifications are no more cybernetic than would be a pen, a wooden leg, or the spears used by chimps to hunt vertebrates.[5] Cochlear implants that combine mechanical modification with any kind of feedback response are more accurately cyborg enhancements. |
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| The prefix "cyber" is also used to address human-technology mixtures in the abstract. This includes artifacts that may not popularly be considered technology. Pen and paper, for example, as well as speech, language. Augmented with these technologies, and connected in communication with people in other times and places, a person becomes capable of much more than they were before. This is like computers, which gain power by using Internet protocols to connect with other computers. Cybernetic technologies include highways, pipes, electrical wiring, buildings, electrical plants, libraries, and other infrastructure that we hardly notice, but which are critical parts of the cybernetics that we work within. |
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| [edit] |
| http://en.wikipedia.org/wiki/Cyborg |
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| Words:\\ |
| geriatric robot - |
| slowtech - |
| aging cyborg - |
| retired cyborg - |
| replacement parts - |
| backward and forward compatability - \\ |
| A-Z of Robots: http://www.btinternet.com/~reg.joy/AtoZ.htm\\ |
| For Stitch and Split Gent 2009: propose retired scenario's -> looking at contemporary fairly low tech cyborgs (the elderly now) -> making fiction with that -> making a story and sharing it |
| (very light: film Robots & Wall-e)\\ |
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